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81. most effective way to train to give gang bonus's? - in Skill Discussions [original thread]
Well, for a short boost, train up your siege warfare skill (assumption, your caldari, you shield tank...), leadership 5 (maybe also wing command 2?) and then train up siege warfare spec to 4 or so. Then train up some other random skills to help yo...
- by Lance Fighter - at 2007.09.02 03:17:00
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82. What the hell happened to probes? - in Skill Discussions [original thread]
The good news, yes! Spread the enlightenment, my dear comrades in death.
- by Lance Fighter - at 2007.09.02 03:14:00
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83. Grav Physics seeded? - in Skill Discussions [original thread]
Awesome, thanks.
- by Lance Fighter - at 2007.08.26 13:09:00
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84. Grav Physics seeded? - in Skill Discussions [original thread]
Originally by: patch notes The research and invention science skills, except encryption methods, have been seeded on the market at a base price of 10 million ISK each. Does this include graviton physics?
- by Lance Fighter - at 2007.08.26 05:40:00
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85. Implant hurt my learning? WTF? - in Skill Discussions [original thread]
Yes. The game mechanic is called 'bugged skill training system'. That is why they keep it on sisi, so they can iron out the bugs. Petition it or something, and train something else.
- by Lance Fighter - at 2007.08.22 21:34:00
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86. Cyno - in Skill Discussions [original thread]
I cant give you exact numbers, but if you start a character with level 5 eletronics, you are pretty much right there. Cyno operation only needs electronics 5, and the mod only needs cyno field theory at 1. However, if you get into a recon ship,(...
- by Lance Fighter - at 2007.08.19 16:09:00
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87. Looking Into "Industry Support" Character - Help Wanted - in Skill Discussions [original thread]
Edited by: Lance Fighter on 13/08/2007 00:00:31 I would say, go with the amarr guy. Amarr is not too bad, and like you said, you are saving a mill(*edit* BILLION) by going amarr. However, take that amarr char and train gallente industrial 5......
- by Lance Fighter - at 2007.08.13 00:00:00
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88. Structural Analysis - in Skill Discussions [original thread]
lets also add hull hardeners, real hull reppers, and... lets make hull regen passively too!
- by Lance Fighter - at 2007.08.12 23:49:00
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89. So- heat- how is it? - in Skill Discussions [original thread]
Originally by: Joshua Foiritain Go for ogre II's, heat is lol-useless. Ive used it once to web a ship that was orbiting outside my normal web range, the web burned out before i killed the guy Surely, you must have forgotten that you ...
- by Lance Fighter - at 2007.08.11 01:13:00
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90. So- heat- how is it? - in Skill Discussions [original thread]
I would go with Energy Management 5. Even before Thermodynamics was released, it is a skill that any ship that uses cap needs to have. However, Thermodynamics is a good skill to have for any ship, really. It lets you get some really nice bonuses...
- by Lance Fighter - at 2007.08.10 22:30:00
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91. Need for a new mechanic skill... - in Skill Discussions [original thread]
evemon has way too many 'ghost' skills in it...
- by Lance Fighter - at 2007.08.09 04:30:00
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92. Tactical Shield Manipulation - in Skill Discussions [original thread]
It will be fixed soonÖ with rev II.II
- by Lance Fighter - at 2007.08.09 01:18:00
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93. ORE capital skills speculation - in Skill Discussions [original thread]
i saw a screenie with a fighter sized mining drone...
- by Lance Fighter - at 2007.08.04 09:20:00
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94. Triage/Siege - a question. - in Skill Discussions [original thread]
triage, by definition, is Triage is a system used by medical or emergency personnel to ration limited medical resources when the number of injured needing care exceeds the resources available to perform care so as to treat those patients in most ...
- by Lance Fighter - at 2007.08.04 09:18:00
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95. Recomended Skills for a BS - in Skill Discussions [original thread]
Lol so many skills... I fly around a battleship, what I call properly... All I do is Pve though. Don't feel I am qualified for pvp yet. here is what I have.. Battleship 4 Large Energy Turrets 4 Some more extremely sucky gunnery skills... Ra...
- by Lance Fighter - at 2007.08.02 03:31:00
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96. asd - in Skill Discussions [original thread]
I must agree, the picard song has promise. Possibly even better than Pie. But most certainly better than cake.
- by Lance Fighter - at 2007.07.31 19:22:00
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97. SkillWatch - Windows Vista Sidebar Gadget - in Skill Discussions [original thread]
Edited by: Lance Fighter on 31/07/2007 19:20:21 Err actually reading stuff ftl.
- by Lance Fighter - at 2007.07.31 19:20:00
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98. asd - in Skill Discussions [original thread]
Originally by: Jei'son Bladesmith I ♥ cake Pie > cake Being a Fleet Commander and a Arbitrator pilot are the same thing - The only difference being that the Fleet Commander commands other people, and the people actually liste...
- by Lance Fighter - at 2007.07.30 04:19:00
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99. Fitting Skills - in Skill Discussions [original thread]
Originally by: Cipher7 Surprised nobody mentioned Advanced Weap Upgrade till the end of the thread. Good catch. Also like to mention that Mining Laser Upgrades is also a fitting skill. lol. because it needs weapon upgrades 5. Being...
- by Lance Fighter - at 2007.07.29 15:15:00
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100. SkillWatch - Windows Vista Sidebar Gadget - in Skill Discussions [original thread]
Originally by: Lance Fighter Dude, that is AWESOME! It is a real pity that I don't use the sidebar... hell, I might go back to using it. I did go back to using it :) Being a Fleet Commander and a Arbitrator pilot are the same thing ...
- by Lance Fighter - at 2007.07.29 03:18:00
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